GMTK Game Jam 2021 - Robo Wrecker
The robot apocalypse started while you were on your demolition job! Use your electromagnetically controlled wrecking ball to hold off the robots for as long as you can.
How to play
- You can kill robots by smashing them up with your electromagentically tethered wrecking ball, which moves when you move. If you find the ball is moving too fast or uncontrollably, you can stop moving - the ball will slow down and eventually stop.
- Every 10 kills (up to 30), robots will start appearing at a faster rate (a tone will play when this happens)
- Robots give each other power - the more that are active at once, the faster they move. At their top speed, they're almost as fast as you, so you want to keep that "Active" number in the top-right as low as possible, or you'll get overrun!
- The fences around the arena are bouncy - use this to your advantage!
- When you release the ball, it'll get a speed boost in the direction it was moving when you released it. Releasing the ball is mostly useful for when you want to send it in a straight line, or out of the range of your tether
- A lot of people think the best way to get up speed with the ball is to spin it around, but that's not the case. The ball moves in the opposite direction that you move, so the easiest way to build up speed with the tether is to move towards the ball, move to let it go past you, and keep moving in the direction the ball came from until the tether becomes taught. Then repeat.
This game was made in under 48 hours for the 2021 GMTK Game Jam. The theme was "Joined Together".
Playing the downloadable version is recommended for better performance.
Controls
Keyboard
WASD or Arrow Keys to move
Hold Space to release ball
R to restart
M to mute music
N to mute sound effects
Controller
Left stick or D-Pad to move
Hold A to release ball
Y to restart
Start/Menu to mute music
Back/View to mute sound effects
PS4/Nintendo Pro Controllers should work, but I haven't tested them, and the web version's support for those controllers will depend on your browser.
Credits
The music is Underworld, from the album Soul Waste by Patricia Taxxon, licenced under CC BY-SA 3.0
Sounds used from freesound.org:
Freesound - "Foley_Impact_Smash_Tiles_Stereo.wav" by Nox_Sound
Freesound - "Metal Sheet Hit" by dmitryleeo
Freesound - "Crash.wav" by FxKid2
Other sounds generated using sfxr
Sound design/editing done in Ableton Live 11 Intro
The font used is VCR OSD Mono
Made with the Godot game engine.
Status | Released |
Platforms | Windows, HTML5 |
Authors | sophies-games, ArcadeEngineer |
Genre | Action |
Tags | 2D, Roguelike, Short, Singleplayer, Top-Down |
Comments
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The varying hum of the wrecking ball adds so much. A neat double challenge to not only take out enemies but keep up the speed of the ball, nicely done.